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Serious Sam Classics: Revolution (or Serious Sam: Revolution) is a unified version of Croteam's original Serious Sam Classic: The First Encounter and Serious Sam Classic: The Second Encounter. It was developed by Aligator Pit, an indie development team of Serious Sam with the support of Croteam. It was released on August 30, 2019. [1]

Plot[]

The plot in Serious Sam Classics: Revolution is exactly the same as it is in the original Serious Sam 1.

The Bright Island campaign exclusive to Serious Sam Classics: Revolution takes place after the Mayan but before the Persian episodes of Serious Sam: The Second Encounter. A malfunction with the Mayan gate causes Sam wind up on the titular island, a place in-between realities that functions as a sort of safe haven for space-time-travellers. The Sirians anticipated such an event might happen and installed a fail-safe system onto the island to allow travel back into familiar space.

The island was once part of the lost continent known as Mu, which disappeared during the Sirians first expedition on Earth. An experiment to tap into the Quantum Sea, a plane of existence thought to connect different realities, went horribly wrong and released vast amounts of elemental energy that sunk Mu and transported the island and a large colony of Sirians (referred to as the 'First Ones') to this weird interdimensional realm. Furthermore, the energies then manifested as Elemental Golems the ultimately caused the destruction of the First Ones. Thankfully their technology remains functional, so Sam travels through the various regions of the Bright Island in search of a way out while also fighting off Mental's goons, which somehow found a way onto the island as well.

He eventually discovers an underground library of the First Ones, which allows NETRICSA to pinpoint the location of the devices that they need to reactivate to back to their original mission. This involves powering on a machine known as the 'Astral Engine', a pyramid built by the second expedition of Sirians to soak up the quantum-elemental energy that the First Ones released. Sam is forced to reactivate the Astral Engine and start a purge sequence that re-releases this energy, providing just enough to power on the portal out of the Bright Island. Unfortunately, the activation of the Astral Engine not only caused seismic activity that awakened the dormant volcano on the island, but it also releases so much energy that it begins to tear the island apart.

Sam makes it to the portal, but needs to defeat five large Elemental Golems to clear the way: four based on the regular elements and a fifth Quantum Golem that formed out of the quantum energy emitted by the Astral Engine fusing with the elemental energy on the island. After defeating the Quantum Golem, Sam jumps into the portal and escapes the island right before it is destroyed.

Characters[]

Weapons[]

Enemies[]

All of the enemies from Serious Sam 1 appear in Serious Sam Classics: Revolution, along with a few unique variations that have different attacks. Several enemies cut from The First Encounter have also been coded into the game as functioning enemies so they can be spawned by mapmakers.

Unique to Serious Sam Classics: Revolution:

Gameplay[]

Changes[]

Serious Sam Classics: Revolution, along with newly developed content by Alligator Pit, includes all levels from both The First Encounter and The Second Encounter, and is powered by an updated Serious Engine 1 featuring all-new advanced graphics shader support, full 64-bit compatibility, full Steamworks integration, and lots of bug fixes for a superior game experience. Serious Sam Classics: Revolution is a standalone product and it is completely free to Steam users who already own both original Serious Sam Classic games on Steam (Serious Sam Classic: The First Encounter and Serious Sam Classic: The Second Encounter).

Visual issues have been corrected as well. The weapon field of vision bug has been fixed, meaning that weapons will no longer be closer to the camera than they were meant to be in widescreen resolutions. The FOV issue with the RAPTOR Sniper Rifle is gone, which means the game will no longer revert to the default FOV when the sniper rifle is taken out. For versus mode, the game now uses a proper scoreboard to show kills, points and deaths instead of making the player look at NETRICSA if they wanted to get detailed information about the match.

Map and mod makers have several changes for them as well. Serious Editor 1 and its tools have been fixed to work on 64-bit operating systems, so users with modern computers can now make maps without any problems. Steam Workshop support has been added, allowing users to upload their maps and mods directly to Steam instead of having to use third-party sites to host their content. The SDK has been replaced with a scripting system that allows users to change and add content that would be handled by code. Finally, more technical users can add their own graphic shaders to the game.

Features[]

Several new content has been added to the game. The most significant of the changes is a greatly-expanded versus mode. Capture the Flag and Control Zone from Seriously Warped Deathmatch, along with Serious Sam HD's Insta-Kill mode, have been added to the game to give versus players a lot more options. Maps from Seriously Warped Deathmatch have also been added to the game.

A new campaign, called Bright Island, is included in the game. It contains 8 levels along with newly added content in the game.

Survival mode has been added, complete with online leaderboards. It can be played in both single-player and co-op mode. Players are given medals based on how long they survive. The mode currently has four maps, but it is likely that more will be added as the game gets closer to reaching its official release date.

Revolution also adds three new weapons; the XL4-P 'Ghostbuster' Beam Gun, CDF-ST-005 Plasmathrower, and the MKII-B Minelayer. The Ghostbuster was originally meant to appear in the game, but was removed late in development. The Ghostbuster appears in Bright Island, Space Ball, a survival map, and it can be found as a new secret in Alley of the Sphinxes.

The Plasmathrower and Minelayer are Seriously Warped Deathmatch weapons that have been integrated into the game's main code base so that it's easy for modders to use them. The latter two weapons are primarily for versus mode, but have been added as hidden weapons in The Citadel and Land of the Damned, respectively.

A Mutator System has been added so that users can easily change how the game plays without having to rely on in-depth mods. Current mutators including increasing enemy spawns, weapon damage, player speed, and firing speed.

New enemies, currently exclusive to co-op mode, have been added as well. These range from returning scrapped enemies, such as the Beheaded Commando - a beheaded troop with immense health that acts like a Beheaded Bomber for the most part, then a Beheaded Kamikaze when near-death - to new concepts entirely, such as the Beheaded VaporWave, a beheaded troop that shoots attacks in 360, such as the Zorg soldier's lasers, Scythian Witch-Harpy's projectile, and Minor Bio-mechanoid's laser. Other enemies include the Spawner Bio-mechanoid (a yellow Bio-mechanoid that spawns Marsh Hoppers instead of directly attacking Sam), the Dominant Bio-mechanoid (a green Bio-mechanoid that shoots cannonballs) and new types of Elementals. These enemies have no exclusive spawning locations however, and only appear in the Bright Island campaign unique to Revolution or if a certain mutation that replaces enemy spawns with alternative ones is enabled.

Users can easily create their own HUDs. Fonts can be created with an included program that imports a font into Revolution, while the actual HUD design can be created via simple scripting. The HUD from Serious Sam: Xbox has been added as an example of how flexible the HUD system is. On top of this, the game has full modding support through the Steam Workshop like BFE, allowing users to create and upload huds, weapons, maps and more for anyone to use.

External links[]

Official[]

References[]

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