Serious Sam 3: BFE/Console Commands
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< Serious Sam 3: BFE
This page contains the console commands for Serious Sam 3: BFE.
Contents |
General Instructions
Edit
To bring up the console, press the tilde key (~). The console uses Lua script. There is a command history accessed by pressing Up/Down. You can fill in a command partway and hit Tab to show a list of partial matches, select them with Up/Down, and hit Enter to choose. You can also look at the console history by pressing Shift+PageUp/PageDown.
"help" on a single line displays all console commands. "help command" or "command /?" shows information on that command.
To change the value of a variable, use a "variable=value" format. If a variable is boolean (true or false), then a value of 0 is false and 1 is true. To execute a function, use a "function()" format.
Commands
Edit
Network Client
Edit
- gam_strConnectToIP [CString] - The server to connect to as a client.
Network Server Hosting
Edit
- gamBanByIndex(index iClient) - Bans the user with the given index (by IP).
- gamBanByName(CString strPlayerName) - Bans the player with the given name (by IP).
- gamKickByIndex(index iClient) - Kicks the user with the given index.
- gamKickByName(CString strPlayerName) - Kicks the user with the given name.
- gamListPlayers() - List all joined players in the format "index: name".
- gamRestartGame() - Restart the game.
- gamRestartServer() - Restart the dedicated server so any changed options can take effect.
- gamStart() - Start a game according to current settings configured by the gam_* variables.
- gamStop() - Stop the current game.
- gam_assuSplitScreenUsers [nil] - List of split-screen users.
- gam_bAllowArmorItems [saved bool, default -1] - Whether armor items appear. Does not control specific triggers in-game.
- gam_bAllowHealthItems [saved bool, default -1] - Whether health items appear. Does not control specific triggers in-game.
- gam_bAllowJoinInProgress [saved bool, default -1] - Whether players are allowed to join after the game begins.
- gam_bAllowPowerupItems [saved bool, default -1] - Whether powerup items appear. Does not control specific triggers in-game.
- gam_bAllowSeriousBombItems [saved bool, default -1] - Whether Serious Bomb items appear.
- gam_bAmmoStays [saved bool, default -1] - Whether ammo items can be picked up by all players, or just one.
- gam_bArmorStays [saved bool, default -1] - Whether armor items can be picked up by all players, or just one.
- gam_bAutoCycleMaps [saved bool, default -1] - Whether automatic map rotation is turned on.
- gam_bCustomizedDifficulty [saved bool, default -1] - Whether to allow starting a new game at one of the vanilla difficulties without manually resetting all difficulty options.
- gam_bDedicatedServer [saved bool, default 0] - Whether the server is dedicated.
- gam_bExtraMPEnemies [saved bool, default -1] - Whether to use coop-only enemies.
- gam_bFriendlyFire [saved bool, default -1] - Whether players can hurt each other.
- gam_bHealthStays [saved bool, default -1] - Whether health items can be picked up by all players, or just one.
- gam_bInfiniteAmmo [saved bool, default -1] - Whether to give players infinite ammo (except for the Serious Bomb).
- gam_bPowerupsStay [saved bool, default 1] - Whether powerup items can be picked up by all players, or just one.
- gam_bRankedMatch [saved bool, default -1] - Whether players will be ranked.
- gam_bRespawnCreditsPerPlayer [saved bool, default 0] - Whether respawn credits are stored per player (but still increased collectively).
- gam_bRespawnInPlace [saved bool, default -1] - Whether players respawn in the place where they died; otherwise they respawn at the last checkpoint marker.
- gam_bWeaponsStay [saved bool, default 1] - Whether weapon items can be picked up by all players, or just one.
- gam_ctFragsLimit [saved index, default 20] - Number of frags needed for victory in deathmatch.
- gam_ctGoalsLimit [saved index, default 10] - "Goal limit."
- gam_ctMaxPlayers [saved index, default 1] - Maximum number of players.
- gam_ctMinPlayers [saved index, default 1] - Minimum number of players required to proceed from warmup; only used if gam_bAllowJoinInProgress is false.
- gam_ctPrivateSlots [saved index, default 0] - Number of private slots.
- gam_ctRoundLimit [saved index, default 10] - Round limit in last person standing style versus.
- gam_ctTimeLimit [saved index, default 10] - Time limit in deathmatch in minutes.
- gam_esgaStartAs [saved EStartGameAs, default 0] - Starting game type; 0 = singleplayer, 1 = server, 2 = client, 3 = main menu, 4 = demo, 5 = split-screen.
- gam_gdDifficulty [saved EGameDifficulty, default -1] - Difficulty at which to start the new game; 0 = none, 1 = tourist, 2 = easy, 3 = normal, 4 = hard, 5 = serious, 6 = mental.
- gam_iExtraEnemyDamagePerPlayer [saved index, default -1] - How much more damage is applied when enemy applies damage.
- gam_iExtraEnemyStrength [saved index, default 0] - How much more health (in percent) to add to all enemies.
- gam_iExtraEnemyStrengthPerPlayer [saved index, default 0] - How much more health (in percent) to add to all enemies, for each player currently active in the session.
- gam_iInvulnerableAfterSpawning [saved index, default 0] - Whether players are invulnerable for a few seconds after spawning.
- gam_iRespawnCredits [saved index, default -1] - How many times per level a killed player may respawn, shared between all players in session.
- gam_idGameMode [CString, default "SinglePlayer"] - "Game type identifier."
Uncategorised Commands
Edit
- Quit() - "Notification from server interface that client was terminated. Console function that allows quick exit (hit ~, Q, Tab, and Enter) from the game."
- bmkResults() - Print the previous benchmarking results to the console, if any.
- bmkStartBenchmarking(float tmStartIn, float tmDuration) - Start benchmarking, starting in tmStartIn seconds and lasting for tmDuration seconds. When done, print the results to the console.
- bmkStopBenchmarking() - Immediately stop benchmarking and print the results. This does nothing if benchmarking isn't currently being done.
- bmk_bAutoQuit [bool, default 0] - Presumably if true then benchmarking will quit when done, but doesn't appear to do anything.
- bmk_bBenchmarkDemos [saved bool, default 0]
- bmk_bOnScreenReport [saved bool, default 1] - If true then an OSD will show benchmarking information while it's going on.
- ccn_fLineFadeTime [saved float, default 2] - "Time in seconds during which the line will be fading out."
- ccn_fLineLifeTime [saved float, default 20] - "Time in seconds during which the line will be visible."
- ccn_fTextStretch [saved float, default 0.7] - "Extra stretch for the chat console text."
- ccn_iLastLines [saved index, default 8] - Number of console history lines to show on the screen. Changing this does nothing.
- ccn_vBottomLeft [saved vector2f] - "Position of the bottom left corner of the chat console in virtual (640x480) coordinates."
- chatSay(string text) - "Sends chat msesage which contains specific text."
- chtGiveAmmo(index ammo, int quantity) - Gives ammo with specified index and of specified quantity. An invalid index shows info on all available ammo types. 0 are Colt bullets, 1 are Shells, 2 are Assault rifle bullets, 3 are Rockets, 4 are Sticky bombs, 5 are Minigun bullets, 6 are Cannon balls, 7 are Auto shotgun shells, 8 are Electricity, and 9 are Sniper bullets. Requires cheats to be enabled.
- chtGiveWeapon(index iWeapon) - Gives the weapon with specified index; if called with an invalid index, this shows info on available weapons. 0 is the Sledgehammer, 1 is the Colt, 2 is the Single Shotgun, 3 is the Double shotgun, 4 is the Mini gun, 5 is the Assault rifle, 6 is the Rocket launcher, 7 is the Sticky bomb, 8 is the Auto shotgun, 9 is the Cannon, 10 are the Hands, 11 is the Laser, and 12 is the Sniper. Requires cheats to be enabled.
- cht_bAutoAim [bool, default 0] - "Auto aim cheat." Seems to have no effect.
- cht_bEnableCheats [saved index, default 0] - Cheat level. 10 seems to be high enough to allow all cheats. Setting this value to non-zero excludes you from having any achievements or scoreboard entries.
- cht_bFly [bool, default 0] - Whether to allow flying. Requires cheats to be enabled.
- cht_bGhost [bool, default 0] - When true, you both fly and can travel through walls. Requires cheats to be enabled.
- cht_bGiveAll [bool, default 0] - When set to true, every weapon is given to the player.
- cht_bGod [bool, default 0] - When true, the player takes no damage.
- cht_bInfiniteAmmo [bool, default 0] - When true, shooting a weapon costs no ammunition. Clips will still be depleted.
- cht_bInvisible [bool, default 0] - When true, monsters don't react to the player's presence.
- cht_bKillAll [bool, default 0] - When set to true, any currently spawned monsters immediately die.
- cht_bKillBoss [bool, default 0] - "Kills boss."
- cht_bShowAllNetricsaMessages [bool, default 0] - When set to true, Netricsa is filled with all possible entries.
- cht_bTurbo [bool, default 0] - When true, Sam moves incredibly fast and leaps ridiculously high.
- cht_bUnlockMentalMode [bool, default 0] - "When set, enables mental mode regardless of whether player enabled it or not."
- cht_slGiveArmor [int, default 0] - When set, that amount of armor is added to the player's current value.
- cht_slGiveHealth [int, default 0] - When set, that amount of health is added to the player's current value.
- cld_iMaxThreads [index, default 0] - "Maximum number of threads to use by the collision (0=use system threads count)."
- cli_iMaxBPS [saved index, default 12000] - "Maximum incoming bandwidth the client can accept."
- cli_iMaxOutBPS [saved index, default 10000] - "Maximum outgoing bandwidth the client is allowed."
- cmp_bLowQuality [saved bool, default 0] - "Use low (compressed) instead of optimal colormap quality."
- cmp_iBaseMip [saved index, default 0] - "Specify which colormap mipmap wil be the most detailed one." This has no effect until after calling gfxRestart().
- cmp_pixMaxSize [saved index, default 2048] - "Maximum allowed colormap dimensions (in pixels)."
- cmtCreate(CString strType, CString strText) : CString - "Create a new comment with given type and text at the current place. Returns error description if comment cannot be created, otherwise just empty string."
- cmtDelete() : CString - "Deletes the currently focused comment."
- cmtGetAllInfo() : CString - "Get complete description of current comment to console."
- cmtGetAssignee() : CString - "Get the assignee of the current comment."
- cmtGetAuthor() : CString - "Get the author of the current comment."
- cmtGetCount() : index - "Get the number of existing comments in the current world."
- cmtGetIndex() : index - "Get the index of the currently focused comment, or -1 if none is available."
- cmtGetText() : CString - "Get the text of the current comment."
- cmtGetTimestamp() : CString - "Get the timestamp of the current comment."
- cmtIsVisible(index iComment) : bool - "Check whether a particular comment is visible according to current filtering settings.
- cmtJumpTo(index iComment) : CString - "Move the player to focus on the given comment. Returns error description."
- cmtResolve() : CString - "Resolve the currently focused comment."
- cmtSetAssignee(CString strAssignee) : CSring - "Change the assignee of the current comment."
- cmtSetText(CString strNewText) : CString - "Change the text of the current comment."
- cmtSetType(CString strType) : CString - "Change the type of the current comment."
- cmt_bShowBugs [saved bool, default 1] - "Whether to show 'bug' world comments."
- cmt_bShowCommentaries [saved bool, default 1] - "Whether to show 'commentary' world comments."
- cmt_bShowNotes [saved bool, default 1] - "Whether to show 'note' world comments."
- cmt_bShowPlaceholders [saved bool, default 1] - "Whether to show 'placeholder' world comments."
- cmt_bShowResolved [saved bool, default 0] - "Whether to show world comments taht are in 'resolved' state."
- cmt_bShowToDos [saved bool, default 1] - "Whether to show 'todo' world comments."
- cmt_strTextFilter [saved CString, default none] - "Pattern to match in tex for comment to be visible. If empty, all comments are visible."
- cmt_strUserName [saved CString, default none] - "Username of the current user, required before you can enter new comments."
- conUpdateFilters() - "Internal function automatically called when console filters change. This function interprets the filter strings and makes them effective."
- con_bFiltering [bool, default 1] - If true, then search anywhere in the string when Tab is pressed in the console and use near matches. If false, only match any command starting with the current string.
- con_fHeightRatio [saved float, default 0.333] - Ratio of the screen taken by the console when invoked.
- con_fLastLinesFadeTime [saved float, default 2] - How long one recent console line takes to fade out [seconds]. Only has an effect if con_iLastLines is not zero.
- con_fLastLinesStayTime [saved float, default 5] - How long one recent console line stays visible before disappearing [seconds]. Only has an effect if con_iLastLines is not zero.
- con_iLastLines [saved index, default 0] - "The number of recent console input lines to show even when console is not invoked."
- con_strLastLinesFilter [saved CString, default "Info|Warning|Error|Fatal"] - "Which message types to show on the recent console lines."
- con_strMainFilter [saved CSring, default "Info|Warning|Error|Fatal"] - "Which message types to show on the main console."
- crm_bAllowRendering [saved bool, default 1] - Whether to render crumbs. Crumbs are small detail meshes like scattered rocks and grass.
- crm_bCastShadows [saved bool, default 0] - Whether crumbs should cast shadows.
- crm_bPrebakedDynamicLights [saved bool, default 0] - Whether crumbs should use prebaked lighting and skip dynamic lighting.
- crm_bReceiveShadows [saved bool, default 1] - Whether crumbs should receive shadows.
- crm_fDensityBias [saved float, default 1] - Crumb density multiplier. Higher values place more crumbs.
- crm_fDistanceBias [saved float, default 1] - Crumb distance multiplier. Higher values show more crumbs at longer distances.
- crm_fMaxCachingTime [saved float, default 1] - "Maximum amount of time tile caching should spend per frame (in milliseconds)."
- crm_iCachingThreshold [saved index, default 256] - "Models with lower vertex count will be cached in one mesh (tile)."
- crm_iRenderDepthPrepass [saved index, default 2] - "Should crumbs render their depth-prepass? 0 = no, 1 = only z-buffer, 2 = z-buffer and distance buffers." The only readily visible difference is that any value less than 2 excludes crumbs from ambient occlusion.
- cvarLoad(CString strPath) : bool - "Load persistent symbols from a given file."
- cvarResetToDefaults() - "Reset all console variables to their default values."
- cvarResetToDefaultsByHint(CString strHint) - "Reset console variables matching a given hint to their default values."
- cvarRestoreRecent() - "Restore values of all console variables to values that were before resetting to defaults."
- cvarSave(CString strPath) - "Save persistent symbols to the given files."
- cvarShowDiffs() - List all console variables that differ from their default values, in the form "variable = value (default)" (one per line).
- d3d_bForce20Shaders [saved bool, default 0] - "Force all vertex and pixel shader programs to be the 2.0 versions (requires gfxRestart())."
- d3d_bForcePixelProgramPartialPrecision [saved bool, default 0] - "Force all 2.0 and 3.0 pixel programs to be in partial precision." (requires gfxRestart())
- d3d_bMultiThreadedDevice (bool, default 0) - "Calls Direct3D from other threads than the main one? (for debugging only!)"
- d3d_bOptimizeShaders (saved bool, default 1) - "Allow compiler optimizations for high-level shader language."
- d3d_bUseExtendedDevice (bool, default 0) - "Use exended Direct3D device (where available)."
- d3d_ctCommonVertexBuffers (saved index, default 3) - "Number of common vertex buffers for dynamic geometry (maximum 8)."
- d3d_iCommonVertexBuffersSize (saved index, default 4096) - "Total size (in kibibytes) or common vertex buffers for dynamic geometry (256-8192)."
- d3d_iMaxQueryIterations (saved index, default 99999) - "Maximum number of iterations allowed for pooling the result of an occlusion query (0 = infinite)."
- d3d_iRenderingDevice (saved index, default 0) - "Which graphics adapter o use for rendering (0 = let Direct3D decide)."
- d3d_iShaderFlowControl (saved index, default 0) - "Hint for the flow control mechanism for shaders (0 = let Direct3D decide, above 0 = prefer, below 0 = avoid)."
- dcl_bAllowRendering (bool, default 1) - Whether decals should be rendered. Decals include bullet holes, detail textures, and graffiti.
- dcl_bAutoRemoveCounterLimitedDecals (saved bool, default 1) - " Whether counter limited dynamic decals will be automatically removed or not."
- dcl_bAutoRemoveGeometryLimitedDecals (saved bool, default 1) - "Whether geometry (triangle count) limited dynamic decals will be automatically removed or not."
- dcl_bAutoRemoveTimeLimitedDecals (saved bool, default 1) - "Whether time-limited dynamic decals will be automatically removed or not."
- dcl_ctMaxNewTrianglesPerFrame (saved index, default 2048) - "Maximum allowed number of decals that can be created in one frame."
- dcl_ctMaxTrianglesPerGroup (saved index, default 4096) - "How many decal triangles per group can exist in the world. If exceeded, old dynamic decals will be automatically removed."
- dcl_iDynamicUpdateLevel (saved index, default 0) - "Externally provided decal filter that prevents decals being applied to surrounding models - unique id."
- dsd_bAllowEmulation (saved bool, default 1) - "Whether to allow DirectSound to use the emulation driver."
- dsd_iSoftwareProcessing (saved index, default 0) - "Specify what kind of software DirectSound processing/mixing to use; 0 = none (hardware processing), 1 = simple (only panning), 2 = lite HRTF (2D), 3 = full HRTF (3D).
- edt_bKeepTextureContent (saved bool, default 0) - "Whether to keep original texture content in memory after uploading the texture (only in editor)."
- efx_bAmbientOcclusion (saved bool, default 1) - Whether screen-space ambient occlusion is allowed.
- efx_bAutoExposure (saved bool, default 1) - Whether to use scripted exposure or fix it to a default mid-range setting.
- efx_bBloom (saved bool, default 1) - Whether to use bloom for oversaturated areas.
- efx_bBloomHQ (saved bool, default 1) - Whether to use a higher-quality filter for bloom to avoid shimmering.
- efx_bDepthOfField (saved bool, default 1) - Whether to use a depth of field filter.
- efx_bDistanceCue (saved bool, default 1) - Whether a distance cue post-processing effect is allowed.
- efx_bExpandOcclusionEdges (index, default 1) - "Should minimum filter be applied when scaled SSAO buffer is used?
- efx_bFastBlur [saved bool, default 1] - "Whether to use lower resolution buffers for gaussian blur effect."
- efx_bFixOcclusionEdges [saved index, default 1] - "Whether median filtering should be appled when antialiased depth buffer is used."
- efx_bGaussianBlur [saved bool, default 1] - Whether the gaussian blur post-processing effect is allowed.
- efx_bLightStreaks [saved bool, default 1] - Whether the light-streaks post-processing effect is allowed.
- efx_bMotionBlur [saved bool, default 1] - Whether the motion blur post-processing effect is allowed.
- efx_bOptimizeDoF [saved bool, default 1] - Whether to use the depth-of-field shader with early-out optimization.
- efx_bRealsRGB [saved bool, default 1] - Wheher to use the correct sRGB formula or the approximate 2.2 power.
- efx_bStreaksHQ [saved bool, default 0] - "Whether to use higher quality for light streaks (a bit sharper streaks)."
- efx_fBlurPrecision [saved float, default 0.001] - "Precision of gaussian blur weights distribution (perform blur kernel cutoff when sample weight is lower than this value)."
- efx_fDesiredLuminance [saved float, default 0.18] - Desired luminance of the scene. This seems to be related to auto-exposure, which isn't used.
- efx_fFixedEV [saved float, default 0] - The exposure setting to use when efx_bAutoExposure is false. Negative values make the screen brighter, positive values make the screen darker.
- efx_fOcclusionBufferScale [saved float, default 0.5] - Ambient occlusion buffer scaling. 0.25 = quarter resolution, 0.5 = half resolution, 1.0 = full resolution.
- efx_fOcclusionDepthOffset [saved float, default 7.5] - Bias factor for reducing ambient occlusion z-fighting issues.
- efx_fOcclusionDithering [saved float, default 1] - How much to dither ambient occlusion buffer, from 0 for none to 1 for maximum.
- efx_fOcclusionFallOff [saved float, default 0.5] - Spread distance of the ambient-occlusion sphere sampling points; 0 = don't spread, 1 = spread 99%.
- efx_fOcclusionRadius [saved float, default 0.5] - Maximum distance of surrounding area that affects occlusion in metres.
- efx_fOcclusionRadiusMaxStretch [saved float, default 15] - Maximum ambient occlusion radius stretch factor for distant occluders.
- efx_fOcclusionRadiusMaxStretchDistance [saved float, default 1000] - The distance at which occluders cause maximum ambient occlusion radius stretching. Pixels between minimum and maximum stretch distance have stretched the ambient occlusion radius (between 1 and maximum stretch), in metres.
- efx_fOcclusionRadiusMinStretchDistance [saved float, default 10] - The minimum distance at which ambient occlusion radius up-stretching begins. Pixels closer than this distance have down-stretched ambient occlusion radius. Pixels further have up-stretched radius.
- efx_fOcclusionRadiusWeaponStretch [saved float, default 0.0025] - Ambient occlusion stretch factor when rendering the first-person weapon.
- efx_fStreaksDithering [saved float, default 0.1] - Streaks dithering spread factor, 0 = no dithering.
- efx_iLensFlareQuality [saved index, default 3] - Lens flare quality; 0 = no flares, 1 = corona only, 2 = corona and reflections, 3 = corona, reflections, and glare.
- efx_iMaxRippleSources [saved index, default 10] - Maximum number of water ripple sources active at one time per rippler.
- efx_iOcclusionBlur [saved index, default 2] - The number of times to apply blur over ambient occlusion.
- efx_iOcclusionDitherTexture [saved index, default 0] - Which dither texture to use on ambient occlusion; 0 = standard, 1 = distributed over sphere.
- efx_iOcclusionQuality [saved index, default 1] - Ambient occlusion quality; 0 = low, 1 = normal, 2 = high, 3 = superb.
- efx_iReadLumBuffers [saved index, defaul 1] - The number of buffers to use for reading current luminance values.
- fnt_bFontKerning [saved bool, default 1] - Enable font kerning.
- fnt_bFontMips [saved bool, default 1] - Enable font mipmaps.
- fnt_bGlyphCachingPass [saved bool, default 1] - Enable glyph caching pass.
- fnt_bNewFontSystem [saved bool, default 1] - Enable new font system.
- fnt_ctGlyphOutlinePoolSize [saved index, default 100] - Glyph outline pool size determining the maximum number of generated glyphs in a single step.
- fnt_pixGlyphMapRegionSize [saved PIX, default 256] - Glyphmap area managed by the rectangle packer.
- fnt_pixGlyphMapSize [saved PIX, default 1024] - Texure resolution for glyph caching.
- fnt_pixGlyphMapUploadSize [saved PIX, default 128] - Texture resolution for font cache uploading blocks.
- fnt_pixGlyphMaxSize [saved PIX, default 50] - Maximum size for unscaled glyphs.
- gam_strDemoToPlay [CString] - Demo file to play.
- gam_strLevel [CString] - Level to start.
- genv_fVoiceThroughSpeakersVolume [saved float, default 0.9] - Volume for voice if played through system speakers.
- genv_strAPI
- genv_strDisabledLicenses
- genv_strLocaleOverride
- gfuTakeScreenShot
- gfu_fOutlineStrength
- gfu_iOutlineQuality
- gfxInfo
- gfxMemoryInfo
- gfxResetRenderingDevice
- gfxTestPerformance
- gfx_bAutoConfigureExtraWideScreen
- gfx_bDX9ClassGPU
- gfx_bDebugOcclusionQueries
- gfx_bEmptyGeometry
- gfx_bFullScreen
- gfx_bHDRRendering
- gfx_bLastGoodFullScreen
- gfx_bLocalPacketReplay
- gfx_bMaximized
- gfx_bNoAlphaBlending
- gfx_bNoAlphaTesting
- gfx_bNoLinearSpaceTextures
- gfx_bRenderParticles
- gfx_bRequiredShaderReload
- gfx_bRequiredTextureReload
- gfx_bUsePostprocessing
- gfx_bWrongDriver
- gfx_ctConcurrentGPUs
- gfx_ctMultiSamplesSet
- gfx_fAspectRatio
- gfx_fBlueBias
- gfx_fBrightness
- gfx_fContrast
- gfx_fFrameDelay
- gfx_fGammaCorrection
- gfx_fGreenBias
- gfx_fMaxTextureLODBias
- gfx_fNormalizeHDROutput
- gfx_fPixThroughput
- gfx_fRedBias
- gfx_fSafeAreaPosX
- gfx_fSafeAreaPosY
- gfx_fSafeAreaSDX
- gfx_fSafeAreaSDY
- gfx_fSafeAreaX
- gfx_fSafeAreaY
- gfx_fSaturation
- gfx_fVtxThroughput
- gfx_iAPI
- gfx_iAntiAliasingSamples
- gfx_iCommandBufferSize
- gfx_iDriverVersion
- gfx_iFXAA
- gfx_iFinish
- gfx_iForceGPUsCount
- gfx_iMaxCreatedShadersPerFrame
- gfx_iMaxFPSActive
- gfx_iMaxFPSInactive
- gfx_iMaxTextureAnisotropy
- gfx_iOutputLevels
- gfx_iPixelProgramVersion
- gfx_iPrecreateShaders
- gfx_iRefreshRate
- gfx_iScreenShotFormat
- gfx_iScreenShotJpgQuality
- gfx_iTransparencyAntiAliasing
- gfx_iVertexProgramVersion
- gfx_iWaitVSyncs
- gfx_pixLastGoodResHeight
- gfx_pixLastGoodResWidth
- gfx_pixLastGoodWinHeight
- gfx_pixLastGoodWinWidth
- gfx_pixMaxRenderTargetSize
- gfx_pixMaxTextureSize
- gfx_pixMaxVolumeTextureSize
- gfx_pixResHeight
- gfx_pixResWidth
- gfx_pixWinHeight
- gfx_pixWinPosX
- gfx_pixWinPosY
- gfx_pixWinWidth
- gfx_ulFreeTextureMemoryMB
- gfx_ulVideoMemoryMB
- hudFakeAchievementProgress
- hud_bAllowBatching
- hud_bFixedCrosshair
- hud_bShowAnalyze
- hud_bShowAtlas
- hud_bShowCheats
- hud_bShowClock
- hud_bShowCoords
- hud_bShowCopyright
- hud_bShowCrosshair
- hud_bShowHudInfo
- hud_bShowLevelName
- hud_bShowLogo
- hud_bShowPause
- hud_bShowPing
- hud_bShowRenderingResolution
- hud_bShowShortPlayerList
- hud_bShowTime
- hud_bShowWeapon
- hud_fCustomHudScale
- hud_fNetricsaHUDSpeed
- hud_fShortPlayerListScale
- hud_fVotingInfoScale
- hud_iShowBandwidth
- imp_bImportDestroyableArchitecture
- imp_bReportDeletedEntities
- imp_bRestoreCustomPuppetColors
- inp_bWindowsKeyNames
- inp_fGamepadDetectionTime
- inp_fYLookSensitivity
- is
- lmp_bAllowAnisotropy
- lmp_bAppendPrebakedDynamicLights
- lmp_bLowQuality
- lmp_iBaseMip
- lmp_pixMaxAtlasSize
- lmp_pixMaxPaddingSize
- lschSetMaxLuaInstructions
- lsch_ctMaxLuaInstructions
- luaCollectAllGarbage
- mac_strMacroConversionInputOutput
- mdWriter
- md_bLoadIncompatibleTypes
- md_bLoadMiscasedTypes
- md_bPrecaching
- md_bReportReadStats
- md_iReportUnusedObjects
- mdlInsertModelList
- mdl_bAllowAnimations
- mdl_bAllowCombinedSurfaces
- mdl_bAllowMorphs
- mdl_bAllowRendering
- mdl_bCacheAnimations
- mdl_bHardwareSkinning
- mdl_bShowTangents
- mdl_ctMaxCachedModels
- mdl_ctMaxSurfacesPerMesh
- mdl_iShowBoneUnionBBox
- memCheckMemory
- menExecuteCvars
- menResetCvars
- menShowScreenName
- men_bAttractMode
- men_bDemoRecording
- men_bDetectVideoChange
- men_bDisableMenuSystem
- men_bDontWaitForConfirmations
- men_bFakePlayers
- men_bFilterClosedSessions
- men_bFreeLook
- men_bHideNetricsaExit
- men_bHideNetricsaInfo
- men_bHideNetricsaList
- men_bInstantPlayersTable
- men_bLimitFrameRate
- men_bMenuReflection
- men_bShowActiveProfile
- men_bShowGlowRectangles
- men_bShowIntroCutscene
- men_bShowTestMenuScreen
- men_bShowWidgetRectangles
- men_bUseMenuSimulation
- men_ctGlowRectsMax
- men_fAttractDelay
- men_fInfoBoxSpeed
- men_fMenuGradient
- men_fMenuHyperbolaAsymptoteA
- men_fMenuHyperbolaAsymptoteB
- men_fMenuHyperbolaNorthOpening
- men_fMenuNormPos
- men_fMenuOffset
- men_fMenuReflectionPlane
- men_fMenuReflectionScale
- men_fMenuReflectionSeparation
- men_fMenuScrollFadeout
- men_fMenuScrollFrontOffset
- men_fMenuScrollSpacingH
- men_fMenuScrollSpacingV
- men_fMenuScrollSpeedH
- men_fMenuScrollSpeedV
- men_fMenuScrollViewFOV
- men_fMenuWobbleAngleAmplitudeX
- men_fMenuWobbleAngleAmplitudeY
- men_fMenuWobbleAngleAmplitudeZ
- men_fMenuWobbleAngleFrequencyX
- men_fMenuWobbleAngleFrequencyY
- men_fMenuWobbleAngleFrequencyZ
- men_fMenuWobbleOffsetAmplitudeX
- men_fMenuWobbleOffsetAmplitudeY
- men_fMenuWobbleOffsetAmplitudeZ
- men_fMenuWobbleOffsetFrequencyX
- men_fMenuWobbleOffsetFrequencyY
- men_fMenuWobbleOffsetFrequencyZ
- men_fMusicVolume
- men_fNetricsaOverlayGain
- men_fNetricsaOverlaySpeed
- men_fPulseFrequency
- men_fScaleOverride
- men_fTextScrollSpeed
- men_fWidgetGlowStrength
- men_iMaxFPSInMenus
- men_iNetricsaInvoke
- men_pixWidgetGlowRadius
- men_plaRenderAsPlatform
- men_slMenuScreenPerspectiveSizeX
- men_slMenuScreenPerspectiveSizeY
- men_strGameModeFilter
- mgr_bDisableModelBatching
- mgr_bForceBatchedDisplay
- mgr_bForceModelGroupCaching
- mgr_bPauseModelBatching
- mgr_fTextureSizeMultiplier
- mgr_slMaxBatchTextureSize
- mgr_slMaxModelTextureSize
- mmpDumpDescriptors
- mmpDumpStackTrace
- mmpDumpTracedDataTypes
- mmpSetBeginTraceAge
- mmpSetEndTraceAge
- mmp_bIgnoreBlocksWithDesc
- mmp_slMinBlockSize
- mmp_strAcceptedDescs
- mmp_strAcceptedTypes
- mmp_strIgnoredDescs
- mmtDumpDataType
- mmtDumpDescriptions
- mmtDumpStackTrace
- mmtGetAllocationAge
- mmtSetSpecificTraceBeginAge
- mmtSetSpecificTraceEndAge
- mmtSetTraceBeginAge
- mmtSetTraceEndAge
- mmt_bSortOnlyBySize
- mmt_bTrackStrings
- mmt_slMinBlockSize
- mmt_strTrackString
- modSwitchToMod
- movStop
- movTestMovie
- mov_bProfileMovie
- mov_bShowPlayingTime
- mov_bShowProfiler
- msh_iEnableCollisionMeshOnAllModels
- mth_fDefaultAspectXoverY
- namOptimizeNavMesh
- namSimplifyMesh
- namStraightenEdges
- nam_bRemoveUnreachable
- nam_bRenderTriangular
- nam_ctEdgesToCollapse
- nam_fContourStrength
- nam_fErrorThreshold
- nam_fHeightmapResolution
- nam_fMaxEdgeLen
- nam_fMaxStep
- nam_fMaxWalkableAngle
- nam_fMinAngle
- nam_fMinHeight
- nam_fMinObstacleHeight
- nam_fStraightenDistance
- nam_iHeightmapDepth
- nam_iHeightmapSize
- nav_bDebugPathFinding
- nav_bRenderLists
- nav_bUseFlocking
- nav_bUseNavigation
- nav_ctMaxWayPointsInCheapList
- nav_fLargestPuppetRadius
- nav_fMaxObstacleAvoidanceRadius
- netDumpMemberStats
- netResetNetStats
- net_bAllowTemplates
- net_bBlockStockCleanup
- net_bCablePluggedIn
- net_bCheckMessagePacking
- net_bClientsMayPause
- net_bDebuggingEnabled
- net_bLookupHostNames
- net_bReportCommErrors
- net_bReportICMPErrors
- net_bReportMiscErrors
- net_bReportPackets
- net_bReportSocketErrors
- net_bReportUnknownErrors
- net_bUseLatencyEmulation
- net_ctUpdateTimeCheckStep
- net_fBandwidthInterval
- net_fConnectionTimeout
- net_fDisconnectPeriod
- net_fDropPackets
- net_fMaxRelevantDistance
- net_fMessageDelayLimit
- net_fProblemsTimeout
- net_fRelevantTestsInterval
- net_fUpdateTimeLimit
- net_iCompression
- net_iEnumerationSpread
- net_iMaxClients
- net_iMaxObservers
- net_iVIPReserve
- net_nsNetStats
- net_pbsLatencyEmulation
- net_slMaxPacketSize
- net_slUDPBlockSize
- net_strAdminPassword
- net_strConnectPassword
- net_strLocalHost
- net_strObserverPassword
- net_strVIPPassword
- net_ulMaxUpdateDuration
- nmp_bLowQuality
- nmp_iBaseMip
- nmp_pixMaxSize
- oglListExtensions
- ogl_bOutputErrorShader
- ogl_bSimulateOSX
- ogl_bUseSamplerObjects
- ogl_iDynamicBufferSize
- ogl_iDynamicBuffersType
- ogl_iMaxDynamicBuffers
- phc_bEnablePlayerHistoryCollision
- phy_bAdaptiveIterations
- phy_bBouncing
- phy_bContactReduction
- phy_bDepthCorrection
- phy_bDisableSphereInertiaForcing
- phy_bFrictionRandomized
- phy_bFrictionlessContact
- phy_bSeparatePositionCorrection
- phy_bSleeping
- phy_bTransferAngularMomentum
- phy_bTunnelingProtection
- phy_bWarmStarting
- phy_fAngularVelocityThreshold
- phy_fBallCsp
- phy_fGlobalCsp
- phy_fGlobalSp
- phy_fJointFriction
- phy_fLimitSp
- phy_fLinearVelocityThreshold
- phy_fQuickSleepAngularVelocityThreshold
- phy_fQuickSleepLinearVelocityThreshold
- phy_fSORFactor
- phy_fSleepDelta
- phy_fSolutionThreshold
- phy_fSubstepSize
- phy_fWarmStartFactor
- phy_iAccIterations
- phy_iContactClusters
- phy_iEquationOrder
- phy_iMaxThreads
- plpResetMyHighscore
- plpTestLeaderboards
- plp_bTrackCustomLevels
- plr_bAllowPlayerAutoJump
- plr_fFOVOverride
- plr_fSpectatorLerpingFactor
- plr_fSpeedOverride
- prfDumpProfile
- prfGetEntryCount
- prfGetEntryValue
- prf_bAutoFreezeProfiler
- prf_bFrozenProfiler
- prf_bShowFPS
- prf_bShowFPSGraph
- prf_bShowGeometryInfo
- prf_bShowGfxStalls
- prf_bShowProfiler
- prf_fCurrentFPS
- prf_fCurrentMS
- prf_iCursorLine
- prf_iFilterNodeUnderCursor
- prf_iLineOffset
- prf_iToggleNodeUnderCursor
- prf_strOutputFilter
- prf_strShowFPSTicker
- prf_tmGfxStallsInterval
- prf_tmRefreshInterval
- prjAdjustDatabaseRootDir
- prjAutoDetectQuality
- prjSelectModelsWithDestuctableParents
- prj_bAllowGibs
- prj_bAllowLevelChangeInEditor
- prj_bAutoJump
- prj_bAutoSaveAtChapters
- prj_bBlockEditorClientStart
- prj_bBlockWhenSavingGame
- prj_bBotAttacksPlayers
- prj_bBotIsGod
- prj_bDebrisCastShadow
- prj_bDebugNotifications
- prj_bDetectInfinityCharacters
- prj_bDisableRagdollDeaths
- prj_bEnableClientSideEffects
- prj_bEnableDynamicDecals
- prj_bExitOnSessionEnd
- prj_bFixInfiniteViewBug
- prj_bFreezeInfiniteViewBug
- prj_bGameOptionPrefer3rdPersonView
- prj_bGameOptionViewBobbing
- prj_bGamepadAutoCenterView
- prj_bGamepadInvertLook
- prj_bGamepadLookSmoothing
- prj_bGamepadPitchSnapping
- prj_bGenerateChapterAutoSaveThumbnail
- prj_bHardwareMouseCursor
- prj_bHoldToAim
- prj_bInvertMouseY
- prj_bLookAcceleration
- prj_bLoopDemo
- prj_bMouseAcceleration
- prj_bMouseSmoothing
- prj_bMustConfirmQuickLoad
- prj_bReportAbusedSS1DoorControllers
- prj_bShowMacroWarningsForStaticModels
- prj_bShowSafeArea
- prj_bSimpleCharacterDestructions
- prj_bSkipIntroSequence
- prj_bStartupAutoDetection
- prj_bSymbolicPingDisplay
- prj_bTopShooter
- prj_bUnlockAutoShotgunScope
- prj_bVerboseCutSceneScriptChecking
- prj_bVoices
- prj_ctFeetAdjustmentIKIterations
- prj_ctMaxCorpses
- prj_ctMaxCorpsesCoop
- prj_ctMaxDebris
- prj_ctMaxDebrisCoop
- prj_ctMaxFlamesPerSurface
- prj_ctMaxFlamesPerSurfaceCoop
- prj_ctMaxMovingCorpses
- prj_ctMaxMovingCorpsesCoop
- prj_ctMaxMovingDebris
- prj_ctMaxMovingDebrisCoop
- prj_ctMaxQuickMatchTries
- prj_ctMaxQuickSaves
- prj_ctTimeBanMinutes
- prj_dgmDecapitatorGripMode
- prj_fAimLockOnDuration
- prj_fCutSceneDontSkipPeriod
- prj_fDebrisScreenSizeRatioCull
- prj_fDebrisScreenSizeRatioCullCoop
- prj_fEndOfRoundDelay
- prj_fGamepadHeadingAccDelay
- prj_fGamepadHeadingAccMul
- prj_fGamepadHeadingAccThreshold
- prj_fGamepadLookDeadZone
- prj_fGamepadLookPower
- prj_fGamepadLookSensitivity
- prj_fGamepadLookYSensitivity
- prj_fGamepadPitchSnapDelay
- prj_fGamepadPitchSnapPower
- prj_fGamepadPitchSnapThreshold
- prj_fGamepadVibrationStrength
- prj_fMaxFeetAdjustmentDistance
- prj_fMinFlameFastLightDistance
- prj_fMouseSensitivity
- prj_fSavingMessageFontScale
- prj_fVoteDuration
- prj_fVoteEndDelay
- prj_fVotePercentageToPass
- prj_iBloodAndGoreSkin
- prj_iCPUSpeed
- prj_iFlashlightType
- prj_iGPUMemory
- prj_iGPUSpeed
- prj_iGameOptionAutoChangeWeapon
- prj_iGameOptionAutoChangeWeapon_MP
- prj_iGameOptionCrosshair
- prj_iGameOptionDispersionCrosshair
- prj_iGameOptionWeaponModelPlacement
- prj_iGamepadAutoAiming
- prj_iGamepadButtonLayout
- prj_iGamepadStickLayout
- prj_iLinkedProfileOptions
- prj_iShowAllLevels
- prj_iThumbstickClick
- prj_smSubtitleMode
- prj_strCustomOccasion
- prj_strDatabaseRootDir
- prj_strDefaultMapDir
- prj_strDemoFile
- prj_strDisabledItems
- prj_strDisabledVoteTypes
- prj_strFavoriteChapter
- prj_strGameOptionMultiplayerModel
- prj_strGameOptionPlayerName
- prj_strGraphicCardName
- prj_strLastAutoDetectSetup
- prj_strMainMenuName
- prj_strMapList
- prj_strMapListFile
- prj_strMultiplayerSessionName
- prj_strOptionsScript
- prtBakedMemoryInfo
- prtDebugParticles
- prtInsertParticleList
- prtReportNonDefaultStretch
- prtReportRenderedParticles
- prt_bAllowBatching
- prt_bAllowParticleCollisions
- prt_bCustomQuickSort
- prt_bDisableBaked
- prt_bDisableRenderingOfBaked
- prt_bGenerateParticles
- prt_bReportEmiterGraphs
- prt_bSmoothTextureAnimation
- prt_ctBakeSubdivisions
- prt_fParticleBias
- prt_iBatchSortingMethod
- rconDumpConnections
- rcts_bDebugNegotiations
- rcts_bLocalMode
- rcts_strAdminPassword
- rcts_strWelcomeNote
- renDumpAmbientOcclusion
- renDumpDepth
- renDumpFastLights
- renReportCachedLights
- ren_bAllowMainThreadRecording
- ren_bAllowNoCulling
- ren_bAmbientShadows
- ren_bBackground
- ren_bCameraEffects
- ren_bDelayedFlushing
- ren_bDepthPrepass
- ren_bDistanceCulling
- ren_bDynamicFastLights
- ren_bDynamicShadows
- ren_bEffectOcclusion
- ren_bFastLights
- ren_bFastLightsInvZ
- ren_bFixFastLightsEdges
- ren_bFixHazeEdges
- ren_bFlares
- ren_bFlashyBackground
- ren_bFog
- ren_bFreezeVisibility
- ren_bFrustumCulling
- ren_bGeometryInstancing
- ren_bHaze
- ren_bHeatShimmer
- ren_bHeatShimmerOcclusion
- ren_bImageProcessing
- ren_bInstancedOcclusion
- ren_bInverseDepthSort
- ren_bMaterialSort
- ren_bMirrorFastLights
- ren_bMirrorReflections
- ren_bMirrors
- ren_bModelGrouping
- ren_bMultiThreadedRendering
- ren_bOcclusionCulling
- ren_bOpaqueOnly
- ren_bPrebakedDynamicLights
- ren_bRecacheLightsEveryFrame
- ren_bReusePrepassZ
- ren_bShowBodies
- ren_bShowCollisionGrid
- ren_bShowCollisionMeshes
- ren_bShowCollisionPrimitives
- ren_bShowComments
- ren_bShowContacts
- ren_bShowEditorModels
- ren_bShowEntityRanges
- ren_bShowFrozenFrustum
- ren_bShowHidingSpots
- ren_bShowJoints
- ren_bShowLightGrid
- ren_bShowNavigation
- ren_bShowNavigationGrid
- ren_bShowNetworkInfo
- ren_bShowOccludees
- ren_bShowSkeletons
- ren_bShowTangents
- ren_bShowTargets
- ren_bShowVelocities
- ren_bShowVisibilityGroups
- ren_bSkipCastNoShadows
- ren_bSkipIgnoreDistantLights
- ren_bSkipInstances
- ren_bSortDepthPrepass
- ren_bToneMapping
- ren_bUpdateReflectionsAndRefractions
- ren_bVisibilityMesh
- ren_bWireCastNoShadows
- ren_bWireIgnoreDistantLights
- ren_bWireInstances
- ren_bWireOverlay
- ren_bWireframeCollisionMeshes
- ren_fCullBiasSizeTreshold
- ren_fDumpDepthExp
- ren_fDumpFastLightsExp
- ren_fFarClipPlaneDistance
- ren_fFarClipPlaneDistance
- ren_fLODBias
- ren_fMax3DRenderingMPix
- ren_fMirrorClipOffset
- ren_fMirrorPlaneOffset
- ren_fMirrorQuality
- ren_fNearClipPlaneDistance
- ren_fOcclusionSizeTreshold
- ren_fRenderingPixelRatio
- ren_fRenderingSizeRatio
- ren_iFastLightsUseZ
- ren_iMaxThreads
- ren_iMirrorLevelBias
- ren_iRenderingMode
- ren_iRescalingFilter
- ren_iShowVisibilityMeshes
- ren_iTextureMetricsMode
- ren_pixMaxCameraTextureSize
- ren_rs
- ren_strSkipEntityType
- ren_vFlashyBackgroundColor
- resDisplayStockDiff
- resDumpRefHolderStack
- resDumpResourceProxies
- resDumpStock
- resDumpStockCSV
- resFreeUnusedProxies
- resFreeUnusedStock
- resStoreStockState
- rsb_fSubstepSize
- rsb_iSimSubsteps
- samBanIP
- samChangeDifficulty
- samChangeMap
- samDisableItem
- samEnableAllItems
- samEnableItem
- samEndMultiplayerGame
- samEndMultiplayerWarmup
- samFakeSignOut
- samGenerateNetricsaResources
- samListAllItems
- samListDisabledItems
- samLoadLastSavedGame
- samNextMap
- samPauseGame
- samRestartMap
- samShowBanList
- samSpectatorOff
- samSpectatorOn
- samTestGPUPerformance
- samTimeBanClient
- samTimeBanIP
- samTimeBanPlayer
- samUnBanClient
- samUnBanIP
- samUnBanPlayer
- samVoteChangeDifficulty
- samVoteChangeMap
- samVoteDisable
- samVoteEnable
- samVoteFail
- samVoteIsEnabled
- samVoteKickClient
- samVoteKickPlayer
- samVoteMapRestart
- samVoteNextMap
- samVoteNo
- samVotePass
- samVoteShowDisabled
- samVoteTimeBanClient
- samVoteTimeBanPlayer
- samVoteYes
- scrExecuteFileGlobal_unsigned
- scr_bUnsecureScripting
- ser_iMaxClientBPS
- ser_strBanList
- sfxInfo
- sfx_bAllowEAX
- sfx_bLowSampleRate
- sfx_fAttenuationByVoiceOver
- sfx_fDopplerEffectBias
- sfx_fMasterVolume
- sfx_iAPI
- sfx_iAudioDevice
- sfx_iMaxActiveSameSounds
- sfx_iMaxActiveSounds
- sfx_iStreamingBufferSize
- shaReloadShaders
- sha_bAllowRefractions
- sha_bAllowZoomBlurring
- sha_bApplyShadows
- sha_bColorizeCascadedShadows
- sha_bCombineLightPasses
- sha_bConvertOldShaders
- sha_bCreateAllVariations
- sha_bEdgeSmoothing
- sha_bNoProgressBar
- sha_bNoSpecularity
- sha_bReportCreation
- sha_bReportShaderVariations
- sha_bShadowFiltering
- sha_bShadowTrilinearDithering
- sha_bShowRefractionBounds
- sha_bSimulatePureMode
- sha_bSkipArchitectureShader
- sha_bSkipCubeReflectionShader
- sha_bSkipGrassShader
- sha_bSkipHighlightShader
- sha_bSkipMultiLayerShader
- sha_bSkipPlainShader
- sha_bSkipRefractionShader
- sha_bSkipRippleShader
- sha_bSkipStainShader
- sha_bSkipStandardShader
- sha_bSkipSubSurfaceShader
- sha_bSkipVegetationShader
- sha_bSkipZoomShader
- sha_bSuppressShaderErrors
- sha_bUseDepthCarving
- sha_bVertexShadows
- sha_ctMaxPrimitives
- sha_fCascadeChoiceBias
- sha_fFilledHighlightingDistance
- sha_fShadowDarkness
- sha_fShadowMinVariance
- sha_fShadowSmoothness
- sha_fShadowTrilinearSpan
- sha_iMaxAllowedMultiLayers
- sha_iMaxShockwaves
- sha_iParallaxMappingMethod
- sha_iParallaxMappingQuality
- sha_iTrashPixelProgramRegisterB
- sha_iTrashPixelProgramRegisterF
- sha_iTrashPixelProgramRegisterL
- sha_iTrashVertexProgramRegisterB
- sha_iTrashVertexProgramRegisterF
- sha_iTrashVertexProgramRegisterL
- sha_iZoomBlurMip
- sha_iZoomBlurSamples
- shb_bCascadeAreaCulling
- shb_bForceBilinearFiltering
- shb_bFrustumCulling
- shb_bGeometryInstancing
- shb_bOcclusionCulling
- shb_bOpaqueOnly
- shb_bOptimizeCollector
- shb_bShadowBlurring
- shb_bShowOccludees
- shb_bUpdateFarShadows
- shb_bUpdateShadows
- shb_bVisibilityMesh
- shb_fCascadedStepFactor
- shb_fNearShadowDistance
- shb_fOcclusionSizeTreshold
- shb_iBufferPreview
- shb_iDumpBuffer
- shb_iShadowAntialiasing
- shb_iShadowFormat
- shb_pixMaxShadowSize
- shb_pixPreviewSize
- shb_pixShadowDensity
- simIsPaused
- simPause
- simUnPause
- sim_bAutoDecreaseQuality
- sim_bCheckWorldVersion
- sim_bForceSubStepping
- sim_bReportMemoryUsage
- sim_bReportOpenedFiles
- sim_bUseWorldFromStock
- sim_fActualRealTimeFactor
- sim_fAverageFPS
- sim_fJogForward
- sim_fRealTimeFactor
- sim_fStepMax
- sim_fStepMin
- sim_fSubStepSize
- sim_fSyncRate
- sndReloadSounds
- snd_bEmptySounds
- snd_bReportPlayStart
- snd_fDistanceAttenuationPower
- snd_fEffectsVolume
- snd_fMovieVolume
- snd_fMusicVolume
- snd_fVoiceCommVolume
- steamResetMyLeaderboards
- steam_bClearAchievements
- steam_strConnectToLobby
- strLoadText_unsigned
- strReloadTransTables
- strSaveText
- strSetCurrentLocale
- str_bWrongLocaleWarning
- str_strCurrentLocale
- str_strTransPrefix
- svcStartService_script
- sync_bAllowSpinLocking
- sys_b32bitOS
- sys_ctCPUCores
- sys_iCPUFamily
- sys_iCPUMHz
- sys_iGPUDeviceID
- sys_iGPUVendorID
- sys_iOSBuild
- sys_iOSMajor
- sys_iOSMinor
- sys_slHDDFreeMB
- sys_slHDDSizeMB
- sys_slRAMFreeMB
- sys_slRAMPhysMB
- sys_strCPUVendor
- sys_strGPUName
- sys_strOSKernel
- sys_strPlatform
- sys_ulHDDMisc
- texInfo
- texReloadTextures
- texReportAnomalies
- texResetProbing
- tex_bAdjustForPWL
- tex_bAllowProbingInEditor
- tex_bAutoUploading
- tex_bColorizeAtlasedTextures
- tex_bColorizeMipmaps
- tex_bDifferenceEncoding
- tex_bDynamicAtlasUpdates
- tex_bEmptyTextures
- tex_bForbidLoading
- tex_bLowQuality
- tex_bNoDiffuseMaps
- tex_bNoLightMaps
- tex_bNoNormalMaps
- tex_bNoProgressBar
- tex_bReportUploading
- tex_bTrilinearFontFiltering
- tex_fAllowedUploadBurst
- tex_fLODBias
- tex_fLowCoverageThreshold
- tex_iAnisotropy
- tex_iBaseMip
- tex_iFiltering
- tex_iPixelsPerMeter
- tex_iProbeDecayTime
- tex_pix32bitMaxSize
- tex_pixMaxSize
- tex_pixProbeSize
- they
- thr_iAffinityStrictness
- thr_iCurWorkerThreads
- thr_iMaxWorkerThreads
- tmp_iValue6
- ts_b8DirectionAiming
- ts_b8DirectionMoving
- ts_bLookAheadByDefault
- ts_fCameraAhead
- ts_fCameraAngle
- ts_fCameraHeight
- ts_fEnemyVelocityMultiplier
- ts_fMarginTouchScrollPeriod
- ts_fMarginTouchScrollSpeed
- ts_fProjectileVelocityMultiplier
- ts_fScrollMarginD
- ts_fScrollMarginLR
- ts_fScrollMarginU
- ts_iAimingMode
- ts_iScrollingMode
- txp_bDisablePrecaching
- txp_bDisplayTextures
- txp_bOnlyOneTexturePerFrame
- txp_bPrecachingReport
- txp_bRecordingMode
- txp_tmCacheAheadTime
- vis_bAdvancedPreviewOnlyForActiveSectors
- vis_bCacheAhead
- vis_bDebugReclassifiedRenderables
- vis_bDetectCoherentLines
- vis_bDisableMirrorSpanMasks
- vis_bDisableScanner
- vis_bDisableTiling
- vis_bFillPolygons
- vis_bFillPortals
- vis_bNoShadowsInUnlitSectors
- vis_bShadedPolygons
- vis_bShowBoundingBoxes
- vis_bShowLitSectors
- vis_bShowNormals
- vis_bShowPersistentObjects
- vis_bShowPolygons
- vis_bShowPortals
- vis_bShowRenderableBBoxes
- vis_bShowSectorUsage
- vis_bShowTileLevels
- vis_bShowVisibilityGrid
- vis_bTranslucentPolygons
- vis_bUseAdvancedPreviewFilter
- vis_bWireframe
- vis_fCacheAheadLen
- vis_fCacheAroundRatio
- vis_fScannerSizeMultiplier
- vis_iCollectionMethod
- vis_iDumpMirrorSpans
- vis_iDumpScanBuffer
- vis_iMaxTileLevels
- vis_iRenderablesPerLevelTreshold
- vis_iShowVisibilityTiles
- vis_iUsedSectorFilter
- vo_bMicBoost
- vo_bUsingPushToTalk
- vo_bVoiceEnabled
- vo_fMicSensitivity
- vo_fVoiceReceiveVolume
- vo_fVoiceTransmitVolume
- vsl_fGlobalVibrationStrength
- wld_bDisableReinitialization
- wld_bReuseOldEntityID
- wld_strPreferredStartChapter
- xad_bDebugVersion
- xad_bInstantUpdates
- xad_bReuseVoices
- xad_fStereoSeparation
- xbx_bHQLinearTextures
- xbx_iTransparencyMask
- zip_bReportDuplicates
Non-functional Commands
Edit
- CString
- If
- StartRecordingBones
- TTAG_
- WorldCommentType
- bkr_fLowLightMapCoverageReportThreshold
- bkr_iMaxOcclusionMapSize
- cd_strCDKeyOverride
- cht_bAllowAchievements
- cht_bAllowLeaderboards
- cht_bAutoTestBot
- cht_bInfiniteStamina [bool, default 0] - Seems to be an artefact of an earlier, stupider build.
- cht_bUnlimitedTimeInPast
- cht_ctAddLives
- cht_ctSetLives
- cld_bRenderCollisionMeshFeatures
- cld_bRenderSingleCollisionMeshNode
- cld_bRenderSplitPlanes
- cld_bUseCollisionMeshTree
- cld_iCollisionMeshNodeToRender
- cliDisconnect
- clo_bEnableCollision
- clo_fSubstepSize
- clo_iSimSubsteps
- cor_iEmulatePlatform
- crmReportCrumbsSize
- crm_bFrozenViewer
- crm_bPreviewTileBoxes
- crm_bTrashCaches
- crm_fHeightBias
- crm_fReportCachingTime
- crm_iCachingMethod
- cvarInternalSave
- d3d_bNoHardwareVertexProcessing
- d3d_bReferenceRasterizer
- d3d_iDebugShaders
- dbgClearMarkDataTypes
- dbgDumpIDENTs
- dbgDumpMarkDataTypes
- dbgDumpMemoryInfo
- dbgDumpReferences
- dbgIsStealthModeEnabled
- dbgMarkDataType
- dbgResetPeakMemoryCounter
- dbgShowMemUsage
- dbgUnMarkDataType
- dbg_bCallDebugFuncs
- dbg_bLogTransitionStack
- dbg_bShowFreeMemory
- dbg_bShowMemConsumption
- dbg_bShowReferences
- dbg_bUpdateLightBox
- dbg_strMarkedDataTypes
- dbr_bReportExpensiveCollision
- dbr_fReportNonSleeping
- dcl_bShowTangents
- dem_iMaxDemoBPS
- dtb_bAllowDatabaseContentLoosing
- edtConvertItemsToGenericItems
- edtSelectSimpleModelCandidates
- edtSelectSimpleModelsWithDestruction
- edt_bReportAcuteCollisionEdges
- edt_bShowBoneIKAxis
- efx_bShowEV
- en_fAutoTestBotConsideredBlockedPeriod
- en_fAutoTestBotDummyTimeOut
- en_fAutoTestBotRotationSpeed
- es_ctMaxHistoryStates
- filDumpEmbeddedFiles
- fil_bPreferANSIFileStream
- fil_bPreferZips
- fil_bReportFileOpen
- fil_iReadFailRange
- fil_iReportStats
- fil_iWriteCacheSize
- fntDefragFontCache
- fntSaveFontCacheToFile
- fnt_fThinSpaceScale
- fw_ctFlamerProjectileFastLightStep
- gam_bInMenuWarmup
- gam_bPenalizeSaving
- genv_bCheckForUpdates
- genv_bShowDebug
- genv_bTrialMode